![]() Each map included with the game is based on a preset climate that influences weather behavior. Each city can earn up to 2 billion currency units. ![]() Unlike the previous game which was limited to around 65,000 citizens, the number of citizens that can be directly simulated in Cities: Skylines II is limited only by a player's computer or console specifications. With a third party modification, this can be increased to 529 tiles, which increases the available area to 205.52 km 2 (79.35 sq mi). Whereas the first game was limited to nine tiles covering 33.1776 km 2 (12.8099 sq mi) of area (81 tiles with user modifications) and the remastered edition to 25 (92.16 km 2 (35.58 sq mi)),, Cities: Skylines II allows players to build out to 441 tiles representing 171.33 km 2 (66.15 sq mi) of area, meaning each individual tile is substantially smaller. Initially the player is limited to nine tiles of space to build on but can expand out by purchasing additional tiles with city funds as they achieve milestones. The player can set city policies like tax rates and ordinances to influence how the city grows, from which they also receive funds to continue to expand the city. Players can lay down roads, zoning, utilities, and city services to bring in residents and businesses. Like its predecessor, Cities: Skylines II gives the player a virtual plot of land to create a city within.
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